The Twitter DnD game
I have spent a bit of a time trying to play a game in twitter with my followers. When I saw that in Baldur's Gate you could enable voting so viewers in a stream could vote for dialogue options it picked up my interest, and I decided to do something similar.
But several problems are showing apart from my usual procrastination. The game doesn't feel fun, or at least I think so. This I think is because several reasons.
It's hard to follow the story. Since I'm doing this on my twitter account the previous choices that give some of the context on the story are pushed back by new post that don't have to do with the game. This makes it hard to follow the story and for new people to know about what happened before. I could do a new account but creating and using one account only for that game, and from the followers' perspective, following and checking on an account only for that game, doesn't make much sense.
The choices don't feel right. I wanted a somewhat meaningful story, but that's easy to follow and that's not happening here. So far is confusing. I would be okay with chaotic fun but is just chaotic. I try to have several ideas on how the choices will play out (right and wrong) but I'm not feeling a cohesive line, if that makes sense.
I like the idea of having choices and then having a dice decide the outcome but being honest, choosing something only to wait and have it fail, feels like waste of time. It doesn't exactly have a nice rhythm but rather "I voted, I waited and got nothing".
Also, is hard to stay motivated when you don't really know what you're doing.
It's clear this didn't come out like the game (for obvious reasons) but it was an experiment. I have not yet decided what to do with it.
(Btw this doesn't mean I will stop drawing saucy DnD creatures)
Here is what I have so far.
Comments
Post a Comment
Yo, leave a comment, I feel alone here.